# 0.9.3-prerelease ## Changelog * Add Wild Snowy Golem * Added status effect "Frostbite" which does damage over time (like burrn) * Wild Snowy Golems spawn in Zone 3 Glacial * Wild Snowy Golems drop White Crytal Shards, Snow, and Sapphire (with a chance for Ice Essence) *** # 0.9.2-prerelease ## Changelog * Updated Attitude group for wild golems * Added attack new pattern for Wild Heartfelt Golem * Fixed combat behavior distance (to reduce attack delays when just outside of attack range) * Updated Absolute Detection Range so sleeping golems wake up when you get near * Added Wind Vortex to Wild Thunder Golem Heavy Spin *** # 0.9.1-prerelease ## Changelog * Added icon for Stun status effect * Removed weapon disabling from Stun (now only stops movement). Each status effect is now unique. * Fixed spawning beacon for Zone4 Jungles (max spawned from 2 to 1) *** # 0.9.0-prerelease Original pre-release. _(Only compatible with update 4 pre-release branch currently)_ ## Changelog * Added Wild Crystal Golem variants for each vanilla golem type (Earthen, Ember, Sandswept, Thunder) * Added Wild Crystal Golem variants for new crystal types (Heartfelt, Voidsworn) * Added new combat abilities to Wild Golems (Stun, Enamor, Burn, Slow, Freeze, Drain)  ### Spawn Locations **Wild Earthen Golem** - Zone 1 - Swamps / Autumn **Wild Ember Golem** - Zone 1, 2, & 3 - Mineshafts **Wild Thunder Golem** - Zone 1 & 2 - Mountains **Wild Frost Golem** - Zone 3 - Mountains **Wild Sandswept Golem** - Zone 2 - Desert **Wild Heartfelt Golem** - Zone 2 - Oasis **Wild Voidsworn Golem** - Rare spawn at **night** with other Void mobs - Spawns in limited biomes in each Zone (Azure, Savannah, Glacial, Wastes)