{
  "Parent": "Player",
  "Model": "NPC/Elemental/Golem_Crystal/Models/Model.blockymodel",
  "Texture": "NPC/Elemental/Golem_Crystal/Models/Model_Textures/Void.png",
  "EyeHeight": 2,
  "CrouchOffset": -0.35,
  "HitBox": {
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      "X": 0.85,
      "Y": 2.8,
      "Z": 0.85
    },
    "Min": {
      "X": -0.85,
      "Y": 0,
      "Z": -0.85
    }
  },
  "DefaultAttachments": [
    {
      "Model": "NPC/Elemental/Golem_Crystal/Models/Attachments/Void/Head.blockymodel",
      "Texture": "NPC/Elemental/Golem_Crystal/Models/Attachments/Void/Head_Texture.png"
    }
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        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Idle.blockyanim",
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        }
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    },
    "Walk": {
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        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Walk.blockyanim",
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          "Speed": 1
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Walk_Backward.blockyanim"
        }
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    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Run.blockyanim",
          "Speed": 1
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalkBackward": {
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        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Crouch_Walk_Backward.blockyanim",
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          "Looping": true
        }
      ]
    },
    "Jump": {
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          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Jump.blockyanim",
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          "Looping": false,
          "Speed": 0.8
        }
      ]
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    "JumpWalk": {
      "Animations": [
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          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Jump.blockyanim",
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          "Looping": false,
          "Speed": 0.8
        }
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    "JumpRun": {
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          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Jump_Far.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        },
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Jump_Far2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Fall2.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "FallFar": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Fall_Far.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Alerted.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Golem_Earth_Alerted"
        }
      ]
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      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Idle.blockyanim",
          "Speed": 0.3
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Walk.blockyanim",
          "Speed": 0.6
        }
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    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.6
        }
      ]
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    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Run.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "ClimbIdle": {
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        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Climb/Climb_Idle.blockyanim",
          "Speed": 0.5
        }
      ]
    },
    "ClimbUp": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Climb/Climb_Up.blockyanim"
        }
      ]
    },
    "ClimbDown": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Climb/Climb_Down.blockyanim"
        }
      ]
    },
    "ClimbLeft": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Climb/Climb_Left.blockyanim"
        }
      ]
    },
    "ClimbRight": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Climb/Climb_Right.blockyanim"
        }
      ]
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    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Golem_Earth_Hurt"
        },
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Damage/Hurt2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Golem_Earth_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Golem_Earth_Death"
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Laydown.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Golem_Earth_Laydown"
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Sleep.blockyanim"
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Wake.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Golem_Earth_Wake"
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Crystal/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false
        }
      ]
    }
  }
}
