# More Golems

**More Golems** expands the variety of crystal golems in Hytale by adding new elemental variants that spawn naturally throughout the world as well as new spawn locations for wild versions of existing vanilla golems.

These golems provide additional, balanced ways to obtain **crystal shards and gems**, making them more farmable—especially on multiplayer servers with many players competing for resources.

The mod keeps the feel of the vanilla game by building on existing golem mechanics while introducing new golem abilities and spawn locations.

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## Features

### New Golem Variants

This mod adds several new crystal golems that exist as **separate NPCs** but still grant **memories for their original golem counterparts**, ensuring they integrate cleanly with existing progression. No vanilla assets or loot tables are overridden.

Each golem variant:

*   Drops **crystal shards matching its element**
*   Drops a **corresponding gemstone**
*   Uses **unique combat abilities**
*   Fits naturally into the environments where it spawns

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## Spawn Locations

New golems appear naturally across the world in locations that fit their themes:

*   ⛰ **High places** (Mountains, Plateaus and Volcanoes)
*   ⛏ **Mineshafts**
*   🌴 **Jungle in Zone4**

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## Vanilla Golem Variants

| Golem                |Crystal |Drops                         |Spawn                   |
| -------------------- |------- |----------------------------- |----------------------- |
| **Wild Earthen Golem** |Green   |Green Crystal Shards, Emerald |Zone 1 Swamp / Autumnal |
| **Wild Ember Golem** |Red     |Red Crystal Shards, Ruby      |Zone 1/2/3 Mineshafts   |
| **Wild Sandswept Golem** |Yellow  |Yellow Crystal Shards, Topaz  |Zone 2 Desert           |
| **Wild Thunder Golem** |Blue    |Blue Crystal Shards, Sapphire |Zone 3 Mountains        |

## New Golems Added

| Golem                |Crystal |Drops                            |Spawn                                 |
| -------------------- |------- |-------------------------------- |------------------------------------- |
| **Wild Heartfelt Golem** |Pink    |Pink Crystal Shards, Diamond     |Zone 2 Oasis, Zone 4 Jungle           |
| **Wild Voidsworn Golem** |Purple  |Purple Crystal Shards, Voidstone |Azure/Savannah/Glacial/Wastes (night) |
| **Wild Snowy Golem** |White   |White Crystal Shards, Sapphire   |Zone 3 Glacial                        |

## Combat Abilities

Golems are slightly stronger than their vanilla counterparts. Most have the same HP, but have slightly increased damage and knockback as well as one special ability (used infrequently).

### Status Effect abilities

Each golem variant has a special status effect ability based on its element.

| Golem Type |Ability      |Effect                   |Duration |
| ---------- |------------ |------------------------ |-------- |
| Earthen    |⚡ **Stun** |Disables movement        |Short    |
| Heartfelt  |💘 **Enamor** |Disables weapon use      |Short    |
| Ember      |🔥 **Burn** |Fire damage over time    |Medium   |
| Thunder    |🐌 **Slow** |Reduces movement speed   |Medium   |
| Frost      |🧊 **Freeze** |Disables ALL movement    |Medium   |
| Snowy      |❄️ **Frostbite** |Cold damage over time    |Medium   |
| Voidsworn  |🔋 **Drain** |Drains stamina over time |Medium   |

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### Other abilities

Additionally, some wild golems may have additional abilities or effects. More are planned, but currently:

*   Wild Thunder Golems may spawn Wind Vortexes when performing the Heavy Spin ability.

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## Design Philosophy

The goal of **More Golems** is to:

*   Make **crystal shards renewable and farmable**
*   Improve **resource availability for multiplayer servers**
*   Maintain **balance with existing progression**
*   Add **variety to the world with more golem encounters**
*   Add **slightly challenging** golem combat encounters to the world

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## Other notable differences from vanilla golems.

*   Wild golem **drops have been normalized** i.e. all Golems drop 15 crystal shards vs some only dropping 3-7.
*   The Wild Sandswept Golem has had it damage reduced vs vanilla golem. The vanilla Sandswept Golem does 47 damage, which is a lot more than any other vanilla golem (and therefore probably a bug.) The Wild variant added by this mod only does 15 per hit.
*   Wild golems have **abilities to knockback, throw, or sideswipe players**. _Several types of them spawn on mountains or other high places. **You have been warned.**_
*   Wild golems are **aggressive to the player**, have slightly increased view distance, and wander (instead of being stationary).
*   Since wild golems spawn in a lot more places, **wild golems are neutral to all other mobs** instead of being hostile towards some groups.
*   Wild golem **attack patterns are different** than vanilla golems and may vary with golem elemental type (with plans on making them smarter in future updates).
*   The Voidsworn Golem is treated as the unimplemented Golem Guardian Void for the purpose of memories. They look the part, but are much smaller, less battleworn versions.

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## Compatibility

*   Designed to fit seamlessly with existing **mob spawns**
*   New NPCs **grant memories for the original golems**
*   Does not replace or remove any vanilla content
*   Care was taken to chose spawn locations different from Kami's Ore Golems (as to not spam the world with golems all in the same place if using both mods.)

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_Created by QuickBASIC_
