# 1.0.1

## Changelog

 * Verified loads correctly with Hytale v0.5.6 (no play testing, but appears to work)

# 1.0.0

## Changelog

* Fix duplicate entry in language file
* Tested compatibility with release version and update manifest for 2026.03.26-89796e57b
* Source: Add buildscript and VS Code task

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# 0.9.3-prerelease

## Changelog

* Add Wild Snowy Golem
* Added status effect "Frostbite" which does damage over time (like burrn)
* Wild Snowy Golems spawn in Zone 3 Glacial
* Wild Snowy Golems drop White Crytal Shards, Snow, and Sapphire (with a chance for Ice Essence)

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# 0.9.2-prerelease

## Changelog

* Updated Attitude group for wild golems
* Added attack new pattern for Wild Heartfelt Golem
* Fixed combat behavior distance (to reduce attack delays when just outside of attack range)
* Updated Absolute Detection Range so sleeping golems wake up when you get near
* Added Wind Vortex to Wild Thunder Golem Heavy Spin

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# 0.9.1-prerelease

## Changelog

* Added icon for Stun status effect
* Removed weapon disabling from Stun (now only stops movement). Each status effect is now unique.
* Fixed spawning beacon for Zone4 Jungles (max spawned from 2 to 1)

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# 0.9.0-prerelease

Original pre-release. 
_(Only compatible with update 4 pre-release branch currently)_

## Changelog

*   Added Wild Crystal Golem variants for each vanilla golem type (Earthen, Ember, Sandswept, Thunder)
*   Added Wild Crystal Golem variants for new crystal types (Heartfelt, Voidsworn)
*   Added new combat abilities to Wild Golems (Stun, Enamor, Burn, Slow, Freeze, Drain) 

### Spawn Locations

* **Wild Earthen Golem** - Zone 1 - Swamps / Autumn
* **Wild Ember Golem** - Zone 1, 2, & 3 - Mineshafts
* **Wild Thunder Golem** - Zone 1 & 2 - Mountains
* **Wild Frost Golem** - Zone 3 - Mountains
* **Wild Sandswept Golem** - Zone 2 - Desert
* **Wild Heartfelt Golem** - Zone 2 - Oasis
* **Wild Voidsworn Golem** - Rare spawn at **night** with other Void mobs - Spawns in limited biomes in each Zone (Azure, Savannah, Glacial, Wastes)