4 Commits

Author SHA1 Message Date
QuickBASIC e2b1869f82 Update manifest 2026-07-06 12:30:49 -04:00
QuickBASIC 1942714b5a Add build script 2026-07-06 12:24:52 -04:00
QuickBASIC 0ed0735e79 update manifest for v1.0.1 for 2026.03.26-89796e57b 2026-03-26 14:04:32 -04:00
QuickBASIC 82954c33d6 Initial commit 2026-03-22 17:57:49 -04:00
4 changed files with 52 additions and 18 deletions
+12
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@@ -1,3 +1,15 @@
# 1.0.2
## Changelog
* Verified loads correctly with Hytale v0.5.6
# 1.0.1
## Changelog
* Tested compatibility with release version and update manifest for 2026.03.26-89796e57b
# 1.0.0 # 1.0.0
## Changelog ## Changelog
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@@ -24,23 +24,23 @@ _There are other repair kit mods that also allow you to enhance maxium durabilit
Below is a breakdown of every kit available, ordered from basic field maintenance to legendary restoration. Below is a breakdown of every kit available, ordered from basic field maintenance to legendary restoration.
| <strong>Tier</strong> |<strong>Change to Max Durability</strong> |<strong>Crafting Materials</strong> |<strong>Bench</strong> | | **Tier** |**Change to Max Durability** |**Crafting Materials** |**Bench** |
| ---------------------- |------------------------ |--------------------------------------------------- |-------------- | | ---------------------- |------------------------ |--------------------------------------------------- |-------------- |
| <strong>Copper (Fieldcrafting)</strong> |<strong>-5.0%</strong> |2x Fibre, 4x Copper Ore, 2x Stick |Fieldcraft | | **Copper (Fieldcrafting)** |**-5.0%** |2x Fibre, 4x Copper Ore, 2x Stick |Fieldcraft |
| <strong>Copper</strong> |<strong>-5.0%</strong> |2x Fibre, 4x Copper Bar, 2x Stick |Workbench (T1) | | **Copper** |**-5.0%** |2x Fibre, 4x Copper Bar, 2x Stick |Workbench (T1) |
| <strong>Iron</strong> |<strong>0%</strong> |2x Linen Scrap, 8x Iron Bar, 2x Light Leather |Workbench (T1) | | **Iron** |**0%** |2x Linen Scrap, 8x Iron Bar, 2x Light Leather |Workbench (T1) |
| <strong>Gold</strong> |<strong>+1.0%</strong> |4x Bolt of Wool, 16x Gold Bar, 4x Fire Essence |Workbench (T2) | | **Gold** |**+1.0%** |4x Bolt of Wool, 16x Gold Bar, 4x Fire Essence |Workbench (T2) |
| <strong>Silver</strong> |<strong>+1.0%</strong> |4x Bolt of Wool, 16x Silver Bar, 4x Fire Essence |Workbench (T2) | | **Silver** |**+1.0%** |4x Bolt of Wool, 16x Silver Bar, 4x Fire Essence |Workbench (T2) |
| <strong>Thorium</strong> |<strong>+2.5%</strong> |2x Sturdy Chitin, 16x Thorium Bar, 2x Venom Sac |Workbench (T2) | | **Thorium** |**+2.5%** |2x Sturdy Chitin, 16x Thorium Bar, 2x Venom Sac |Workbench (T2) |
| <strong>Cobalt</strong> |<strong>+5.0%</strong> |4x Shadoweave Scrap, 16x Cobalt Bar, 4x Ice Essence |Workbench (T2) | | **Cobalt** |**+5.0%** |4x Shadoweave Scrap, 16x Cobalt Bar, 4x Ice Essence |Workbench (T2) |
| <strong>Adamantite</strong> |<strong>+7.5%</strong> |4x Red Crystal, 16x Adamantite Bar, 4x Fire Essence |Workbench (T3) | | **Adamantite** |**+7.5%** |4x Red Crystal, 16x Adamantite Bar, 4x Fire Essence |Workbench (T3) |
| <strong>Mithril</strong> |<strong>+10.0%</strong> |4x Voidheart, 16x Mithril Bar, 4x Storm Leather |Workbench (T3) | | **Mithril** |**+10.0%** |4x Voidheart, 16x Mithril Bar, 4x Storm Leather |Workbench (T3) |
| <strong>Onyxium</strong> |<strong>+12.5%</strong> |1x Voidstone, 16x Onyxium Bar, 4x Storm Leather |Workbench (T3) | | **Onyxium** |**+12.5%** |1x Voidstone, 16x Onyxium Bar, 4x Storm Leather |Workbench (T3) |
| <strong>Prisma</strong> |<strong>+15.0%</strong> |1x Diamond, 16x Prisma Bar, 4x Storm Leather |Workbench (T3) | | **Prisma** |**+15.0%** |1x Diamond, 16x Prisma Bar, 4x Storm Leather |Workbench (T3) |
*** ***
> <span style="color:#ba372a"><strong>Design Note:</strong> This mod is balanced for servers or playthroughs utilizing rare item variants, enchanted gear, or quality-based crafting (like Romna's) and therefore may not be appropriate for vanilla playthroughs. In these settings, preserving a high-stat item is often more valuable than crafting a new one. Consequently, high-tier recipes are intentionally expensive.<br><br>The intent is to give use to early game materials to maintain higer tier tools (i.e. using excess Gold/Iron/Thorium Ingots to craft Repair Kits to improve a Adamantite Pickaxe for example).</span> > <span style="color:#ba372a">**Design Note:** This mod is balanced for servers or playthroughs utilizing rare item variants, enchanted gear, or quality-based crafting (like Romna's) and therefore may not be appropriate for vanilla playthroughs. In these settings, preserving a high-stat item is often more valuable than crafting a new one. Consequently, high-tier recipes are intentionally expensive.<br><br>The intent is to give use to early game materials to maintain higer tier tools (i.e. using excess Gold/Iron/Thorium Ingots to craft Repair Kits to improve a Adamantite Pickaxe for example).</span>
*** ***
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@@ -0,0 +1,22 @@
#!/usr/bin/env bash
set -e
PROJECT_ROOT="$(pwd)"
MANIFEST="$PROJECT_ROOT/src/main/resources/manifest.json"
RESOURCE_DIR="$PROJECT_ROOT/src/main/resources"
DIST_DIR="$PROJECT_ROOT/dist"
mkdir -p "$DIST_DIR"
NAME=$(jq -r '.Name' "$MANIFEST")
VERSION=$(jq -r '.Version' "$MANIFEST")
SERVER=$(jq -r '.ServerVersion' "$MANIFEST")
SERVER=${SERVER//[<>=~^]/}
ZIP_NAME="${NAME}-${VERSION}_${SERVER}.zip"
echo "Building $ZIP_NAME"
cd "$RESOURCE_DIR"
zip -r "$DIST_DIR/$ZIP_NAME" .
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@@ -1,17 +1,17 @@
{ {
"Group": "QuickBASIC", "Group": "QuickBASIC",
"Name": "QuickBASIC.TieredRepairKits", "Name": "QuickBASIC.TieredRepairKits",
"Version": "1.0.0", "Version": "1.0.2",
"ServerVersion": "2026.02.19-1a311a592", "ServerVersion": ">=0.5.0",
"Description": "Balanced tiered Repair Kits that can increase the maximum durability of items", "Description": "Balanced tiered Repair Kits that can increase the maximum durability of items",
"Authors": [ "Authors": [
{ {
"Name": "QuickBASIC", "Name": "QuickBASIC",
"Email": "", "Email": "quickbasic@quickbasic.xyz",
"Url": "" "Url": "https://git.quickbasic.xyz/hytale-modding"
} }
], ],
"Website": "", "Website": "https://git.quickbasic.xyz/hytale-modding/TieredRepairKits",
"Dependencies": {}, "Dependencies": {},
"OptionalDependencies": {}, "OptionalDependencies": {},
"LoadBefore": {}, "LoadBefore": {},